Saturday, December 29, 2007

Emergent Gaming

Emergent behavior is the term used when gamers stop following the script and start making their own gameplay.

Emergent behavior in video games date back to the earliest games though. Generally any place where event driven instructions occur for AI in a game, emergent behavior will inevitably exist. For instance, take a racing game in which cars are programmed to avoid crashing and they encounter an obstacle in the track, the cars might then maneuver to avoid the obstacle causing the cars behind them to slow and/or maneuver to accommodate the cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game.

It's time to stop looking at emergent behavior as an unexpected (and often, depending on the developer, unwanted) aspect. It's time to start building entire games around it. This is the future of gaming. This is the future of design. Who needs levels when you have a whole world at your disposal.

1 comment:

Anonymous said...

You start out driving ur beater car on a dusty road across the desert and it breaks down because ur sim is to busy looking out da window at a green diamiond, HONESTLY! So ur In a weird looking garage ok... Go over and talk to oscar del fuego (The mechanic so-to-speak) And browse through ur talk options. Ull ask him how much money it will take to fix ur car but he will say its more about respect and he complains that ur talking to him like everyday ordinary mechanic and blather on with artistic misconceptions about the mona lisa and michalangelo. he doesnt really want a paymet he complains, he wants to be treated like a human being and asks that u chat wid him.