Friday, July 3, 2009

Use Your Communication Skills to Express What Matters Most

Communication is a great self motivation tool, especially when you surround yourself with others who are inspiring. This can be achieved through business coaching or executive management training. Or work on communication skills with a business coach or executive coach to create a motivating work environment.

Just know that in life, the only limits are those that you place on yourself, either consciously or unconsciously. Start to remove those limits by following the steps outlined above, and watch your Mind Power gradually unfold to turn a new leaf of you from inside out. This is where your seat of happiness and personality lies, always from within.

If you take this approach the progress you make will astound you and you will find yourself happier, more peaceful and will undoubtedly be surprised at what life gives you back.

Friday, January 4, 2008

Virtual Commerce

Games of the future will rely heavily on complex, high fidelity world representations that allow for more emergent behavior and unforeseen player interactions.

It's not there, yet. Not really.

But as online games and other virtual worlds become ever more popular, virtual economies are spilling over into the real world.





Saturday, December 29, 2007

Emergent Gaming

Emergent behavior is the term used when gamers stop following the script and start making their own gameplay.

Emergent behavior in video games date back to the earliest games though. Generally any place where event driven instructions occur for AI in a game, emergent behavior will inevitably exist. For instance, take a racing game in which cars are programmed to avoid crashing and they encounter an obstacle in the track, the cars might then maneuver to avoid the obstacle causing the cars behind them to slow and/or maneuver to accommodate the cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game.

It's time to stop looking at emergent behavior as an unexpected (and often, depending on the developer, unwanted) aspect. It's time to start building entire games around it. This is the future of gaming. This is the future of design. Who needs levels when you have a whole world at your disposal.

Thursday, December 27, 2007

Sims Online to Grow into a Fascinating Sociological Experiment

There is a huge potential of The Sims Online to grow into a fascinating sociological experiment.
Humans, given a sandbox environment in which they can interact in ways not necessarily envisioned by the game designers, will create more interesting gaming than story driven games that are “on the rails.” The Sims Online could turn into a self-governing world, and ts creators could sit back and watch it evolve over time.

Will Wright, one of the key members of the Sims Online team, admits he is tremendously excited by what The Sims Online could eventually grow into. One day, Wright predicts that there may be an elected set of representatives in the game who could tune the economy themselves and police the world. "We have a club structure coming, and we're hoping that can evolve into a government for each city." Beyond that, there are many other wild ideas about what The Sims Online could become.

Wright, however, cautions that he wants to let players decide how to evolve the world. "It has to come from the bottom up," he posits. "We can't do it from the top down and dictate structure." Instead, players need to build covenants with each other and establish the conventions of the world over time. "Who knows what the emergent behavior is going to be?" asks Chris Trottier, Wright's codesigner.

Wednesday, December 26, 2007

User Generated Gaming is Hitting the Mainstream

LittleBigPlanet is a new PS3 community-based game with a
hugely innovative concept behind it. Players meet on a
blue and green planet scattered with individual plots –
and use their character’s amazing abilities to play,
create and share what they build with other gamers
throughout the world via PLAYSTATION®Network. This
community based game allows users to create and solve
puzzles together, while exploring a cuddly cartoon world.
...
And then there is Home, which lets you create a virtual
avatar which you can use to interact with other users -
the PS3 program that will be available early 2008. Quite
how it will all work - will you be limited to how many
people you can interact with at any time, and if so how?
Split into regions? How much creative freedom? - remains
to be seen.